PLAY
RULES
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the rules
▾ ▴
Two boards face each other, three or four
columns each. On your turn you press CAST — the dice come from the
sky itself: a public drand round nobody, including this house, can
choose or foresee. Place your die in one of your columns.
▾ ▴
Dice of the same value in one column multiply:
one six is 6, two sixes are 24, three are 54 — value times count,
times count again. Different values simply add.
▾ ▴
Casting a value into your column DESTROYS
every die of that value in the opponent's facing column. Their
tower is your target; yours is theirs.
▾ ▴
When either board fills, the higher true total
wins: victory. for the winner, defeat. for the loser,
draw. when the sky is even.
▾ ▴
Boards of 3×3, 4×3 or
4×4. Two dice where you keep one, or two dice where you play
both. One reroll to throw a whole offer back. And the stone:
same-value stacks — or any full column — can be set beyond
destruction.
▾ ▴
Play for nothing, or stake $DADI — the
table's play money. A stake is haggled before the first die and
the winner carries the pot. Destroyed dice crumble into dust,
the other currency, which champions play for.
▾ ▴
(staked tables only). While your rival holds
their dice you may mark one of YOUR columns and name a figure — a
share of the pot — to draw their die there. A spot bribe
(green) pays them the instant they cast into it, up to half the
pot. A pot bribe (gold) swells the pot itself instead, up
to twice it. Cast elsewhere and the offer dies unpaid. Three
offers each, one live at a time — and the fastest hand beats the
deepest purse: cast before the figure is named and it never
existed.
▾ ▴
Every table keeps a public receipt: every
die, the drand round it fell from, and the League of Entropy's
own record of that round — the honesty of the dice is checkable
by anyone, against a source this house does not control.
THE DEMO CLOSE
Almost like chess.
who casts
—
$DADI in the purse
· — dust
1v1 LINK
FIND A RIVAL
A CHAMPION
THE BRACKET
find a rival
NOTHING
10
50
=
exactly this stake
FIND A RIVAL
tables waiting for a rival
the bracket — winner takes the pot
NOTHING
10
50
4 SEATS
8 SEATS
OPEN A BRACKET
3×3
the board
⚄⚁
take one of two
⟳
one reroll
tap to turn the board: 3×3, 4×3, 4×4
the dice rule: take one of two · play both · one die
one reroll throws a whole offer back, once a match
◌
nothing in stone
60
60 seconds a round
↺
no chess time
◉ ⛃
spot & pot bribes
the stone: completed columns can be set beyond destruction
how long a round may be taken: 30 · 60 · 90 seconds, or
unlimited. The burning rope is its last ten seconds
chess time: each player also spends from a bank of their own, and a
round shortens as the bank runs down
which bribes this table allows: green pays on the cast, gold
swells the pot
the stake: $DADI against a player, dust against a champion.
Nothing staked, nothing bribed
START
SAME SCREEN
0
PLAYER 1
1
0
PLAYER 2
1
CAST
manual
☞
POWERUPS the hand's tricks
REROLL
throw them back
RETRY
tap to send it again
BRIBE
light the fuse
FOCUS off
OPTIONS the table
CONCEDE they take the pot
RULES the proof
SETTINGS the device
PAUSE once
REMATCH
NEW SETUP
HOME
HOW THE DICE FELL
CLAIM THIS GAME
how the dice fell
CHECK THEM
CLOSE
match not found.
NEW MATCH
—
— $DADI
— dust
PROFILE
OPTIONS
RULES
ACCOUNT
options
the table
AUTO CAST the dice fall by themselves
THE MASK SPEAKS the champion talks at the table
FOCUS off
the malocchio
—
the seven digits your own dice are derived under
RINSE a fresh number
the device
ZOOM LOCK pinch to zoom is on
account
Your name is your seat: it names your purse, your dust and your tables, and it follows
you to any screen you type it on. Accounts with a door — an email, Telegram, a
wallet — live at the portal, and DADI joins it next.